So, in the
last two segments on gamification, we’ve talked about the psychology behind
gamification and ways it can motivate or focus employees into working more
efficiently and enjoying their results.
However, there is a downside to gamification, and sadly, our industry
has an undercurrent of ‘blood sport’ mentality, or rather running gamification
to bring out the worst in their staff.
You can’t
blame the staff though – if you build the rules of the game to reward
aggressive behaviour, one-upmanship, or working against the company’s best
interests, it’s hardly their fault. The
point of the previous articles points out that games or challenges evoke
behaviour in employees. If the game is
flawed, so will be the behaviour.
Sometimes
the gamification is caused by the management of a collection agency, and sometimes
it is caused by the creditors themselves.
We’re going to look at some examples of how inadvertent gamification can
harm our industry.
Let’s shine
a light on one of the oldest ‘tricks’ amongst collection staff. Every experienced collector has certainly
heard this term. Typically, a collector
is assigned a target or breakeven revenue target to reach in order to achieve a
bonus or commission – if the target is easily surpassed, there isn’t an
issue. However, many agencies or
managers set high-reaching goals, meaning their staff have low odds of
achieving target. So, if the end of the
month approaches, and the collector is clearly not going to hit target, they
start shifting their payment arrangements to the next month, to shore up their
future revenue and the chances of meeting target.
This
creates erratic revenue results from staff, a slowdown in revenue towards the
end of the month, and while managers run around frantically telling their
collectors to ‘get it in by month end’, they have inadvertently shot themselves
in the foot by a reward system that can be manipulated.
Stealing Files / Passing Files
Another
system subject to subterfuge and manipulation is the pooled account system,
where a creditor or agency keeps a number of files ‘unassigned’ – they are
either worked by a predictive dialer, or left unmarked until a collector talks
to someone, at which point the file can be claimed. Claimed files that are cured or collected go
to the collector’s monthly performance totals, and reflect on their results
(which can affect their commission – see sandbagging, above). Devious staff members will work out systems
of trying to route or handle as many incoming calls as possible to grab the ‘easy’
incoming calls, or will aggressively claim files to boost their revenue, often
at the expense of co-workers. Some
unsecure systems will even allow collectors to take files from one another,
causing even more chaos.
The
flipside of this scenario is ditching or passing on files. Many call centers penalize collection staff
for lengthly calls, or hold uncooperative or refusal accounts against their
performance numbers – often this will cause staff to ‘escalate calls to a
supervisor’, or transfer a file back to a holding pool or another department,
to have their call metrics or cure rate look better, all the while dumping work
on a co-worker or another staff member.
Intentionally Aging Assignments
Many collection
agencies have a contingency or commission scheme based on age – the commission
structure increases after the file has been with the agency a certain amount of
time, or the delinquency date passes 1 or 2 years. This will often reward a collector for
attempting to collect the file at a later date.
The result? The agency doesn’t
work the account efficiently until the return value of the account
increases. This results in poor
performance for the creditor, by the very reward system they established.
I’m sure I’ve
ranted on enough about this particular issue here, but creditors who put out
bids scoring or rewarding the lowest contingency rate from their collection
agency get exactly that – the lowest bidder, who will put in the minimum effort
after being awarded the bid. By using a
scoring model they have designed, creditors almost always give weight to a
quoted price or rate, but rarely take into account expected performance
results, brand reputation, or efficiency of communication.
Conclusion
I’m
absolutely sure I could ramble on for another few weeks about gamification –
while it’s a relatively new term to our industry, and the business world in
general, our industry has literally been driven by these concepts and
philosophies for decades without the label being plastered on it. In a service industry our companies are
driven by people, and as we are in the business of contacting other consumers and
businesses regarding receivables, human interaction and motivation is
compounded on both sides of the transaction.
If we don’t understand what motivates our clients, our team, or those we
are attempting to collect from, we are working blindly – if we can grasp the
concepts of motivation, evaluation, and reward, we aren’t just playing a game,
we’re winning on our balance sheets, in our office cultures, and in our
business relationships.
If you have
any questions, comments, pointed remarks, or ideas about gamification, I’m
always willing to talk about it. Feel
free to leave a comment on the blog, or contact me directly. My direct office number is 226-946-1730.
Thanks
kindly,
Blair
DeMarco-Wettlaufer
Kingston
Data and CreditCambridge, Ontario
226-946-1730
bwettlaufer@kingstondc.com
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